![]() Definite Portal vibes, but it does have its own personality, and it's own unique reason for being a test center. It's got a fresh mechanic (moving individual objects backwards and forwards along their timeline) that will create new wrinkles in your noodle, lovely art design, interesting story, fun writing, and good puzzle design. I really wanted to love 'Magrunner: Dark Pulse' but too much jank and frustrating puzzles like you mentioned-solving several mini puzzles in the right order. Honestly, only game I can think of that captured the Talos Principal's magic was Antichamber. Some of the expected ways to progress were crazy distant from each other too. I really enjoyed other games like 'The Witness' but wasn't able to solve the final handful of puzzles in the town for the ending. ![]() This game was mostly smooth and interesting through out. Not like some old mouse driven adventure/puzzle games where it felt like absolute luck that I progressed some puzzles and could not articulate what I did to progress. Game wasn't easy, but felt good to progress. There were some absolute tedious puzzles-any time you had to sneak past the sentries. Having to realize I could access a beam from another puzzle inside another puzzle by standing in a particular spot was in huge for solving some of those. But for the most part the game didn't include moon logic until you started doing the optional puzzles. A handful I got tried of and had to youtube how to progress specially with some of the weird solutions. The game did add quite a few of those at the end-soft multiple, small puzzles in a particular order to progress-typically when you had to get the colored beams through several doorways/windows by alternating which was pushing a switch at a given time.
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