Dragon 315Ĭollapsium: 1/16 inch = 100 hardness/20hp Return to the Temple of the Frog pg 17,26Ĭolored Metal: makes anything your favorite color. UEĬinnabryl: 20 hps per inch, hardness of 8, used to make special talismans. FBīluewood: items weigh half, not effective for weapons. Return to the Temple of the Frog pg 10,26īlueice: weighs half as much as metal, maintains a freezing temperature. A&EGįor more information on Bark, bone, chitin, cord, hide, leather, shell, wood for armors see the article in Dragon Magazine 319 (no difference in mechanics from PHB listed armors)Īlien Plastic (10-foot-by-10-foot section): 6 in. Wildwood heals itself if soaked in water or while in sunlight. Wildwood: reduces the AC bonus, ACP and ASF, increases MDB and has no ACP when used to hide in undergrowth. Urdrukar(mindsteel): increases the DC vs. Twisted Silk: used for light armor, silk wound around strands of mithral. Thistledown: used for padded armor, provides a bonus to hide checks in shadowy/dark areas. Susalian Chainweave: grants damage reduction /piercing. Silk Armor: used for light armor, non masterwork can be enchanted, takes half the time to add enhancements. Shadowsilk: can only be used to make certain light armors, grants a bonus to hide/move silently, increases MDB, reduces ACP and ASF (in shadows/darkness). All three are published in the same book: Calming, Dreadful, and Vengeful). Sentira: replicates mithral, required to craft emotional armor (emotional armor has some pretty decent bonuses. Riverine: half the armor bonus becomes deflection (see misc. Oerthblood: must be primarily metallic, grants DR and a luck bonus to saves vs magic, Dragon Magazine 351 pg 45 Platinum, Alchemical: grants cold and sonic resistance, increases armor category, ACP and ASF, decreases MDB. the spells, SL and supernatural abilities of undead. Mithral: reduces armor category, ACP and ASF, raises MDB. +25% weight -2 ac, +1 armor check penalty. Mindsteel: +4 vs mind influencing effects. Living Metal: reduces ACP and ASF, increases MDB. Leafweave, Elven: reduces ASF and ACP, increases MDB, cannot replace metal armors. Kaorti: protects the wearer from the effects of the Material Plane The Kaorti Ubercyst see also FF Pg 110 MoF updated on page 157 of Underdark adds bonus fire and electricity damage, considered silver and cold resistance for armors Hizagkuur: deals bonus electricity damage. Gold, Alchemical: grants fire and acid resistance, increases armor category, ACP and ASF, decreases MDB. RoF pg 158, updated (nerfed) in Champions of Valor on pg 65 Glassteel: reduces armor category, ACP and ASF, increases MDB, stronger and lighter than iron. ECSįluid Stone - Dragon Magazine 347 pg 51 - Armor grants a +2 on swim checks(other wise treated as steel), looks like glass but hardness of 10 and 5 hps per inch, evaporates immediatly if taken from the water evil outsider spells, SL and supernatural abilities. A&EGįlametouched Iron: grants a saving throw bonus vs. A&EGĮntropium: increases armor category and Str ACP, reduces Dex ACP, ASF and increase MDB. MoFĮlukian Clay: increases ACP, does not apply ACP to swim. Dracoĭuskwood: breastplate only reduces armor category, ASF and ACP, increases MDB. DMG/Dracoĭragonhide Mantle: grants energy resistance as dragoncraft armor, but uses the shoulder body slot. Immune to the breath weapon of the respective dragon species (armor only). Dracoĭragonhide: replaces metal to craft most armors. Reduces armor category and ACP, only available for certain armor types. DMGĭragoncraft Armor/Shield: grants energy resistance 5 against the respective dragon as an extraordinary ability. A&EGĭarkwood (Zalantar): reduces weight and ACP (shields only). PGtEĭarkleaf, Elven: reduces ASF, ACP, armor category and increases MDB. MoFĬyrite (Arcane Steel): grants a +1 resistance bonus to saves. RotDĬopper, Alchemical: grants cold resistance. RoFĬhitin: replaces metal, increases MDB. A&EGĬamoflauge Dye: grants a hide bonus (only with specific light armors). Dragon Magazine 319 p 40īronzewood reduces weight, doesn't affect hide in woodlands. FBīronze: 1 less AC bonus compared to normal steel armors. BoEDīlueice: reduces armor category, ACP, and ASF (for cold spells) and increases MDB. DMGĪstral Driftmetal: effective against incorporeal attacks as if made of force, only a breastplate, shield, or heavy armor can be made from this material. Adamantine: grants damage reduction based on armor category.
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